Graduate Program

College Student Affairs

Degree Name

Master of Science (MS)

Semester of Degree Completion

2009

Thesis Director

Charles Eberly

Thesis Committee Member

Jody Stone

Thesis Committee Member

Lou Hencken

Abstract

The present quantitative study of 331 male students living in university residence halls or in university fraternity housing explored whether playing video games promoted social networking and social opportunities for males living in college residence halls. Previous research on video gaming focused on the social networks created among players; however, little research focused directly on male students living in residence halls. Most participants (73%) played video games between 6 p.m. and midnight. Using the Spearman Rho for rank ordered data, a positive relationship was found between the number of hours spent playing video games and the time spent in conversation about video games. Suggestions for further research on the relationship between videogaming and male sociability are included.

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