Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Document Type
Article
Publication Date
2017
Abstract
Two 3D modeling programs were compared with various models, and shapes, to determine the most efficient program for students, and professors. The two modeling programs included in the research were Autodesk Maya (Maya) and Blender. Maya and Blender both provide various assets for modeling. While they are very similar, it was concluded that Blender is preferred over Maya for individuals beginning to learn 3D modeling. Meanwhile, Maya is more beneficial to those who are more experienced and seek to acquiesce skills for professional environment. For teachers who are determining which program will best fit the students needs, it is important to question whether the students are learning fundamentals or more advanced terminology for industry use.
Recommended Citation
Smith, Maddalyn B., "3D Character Modeling in Maya and Blender" (2017). Undergraduate Honors Theses. 120.
https://thekeep.eiu.edu/honors_theses/120