Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Document Type
Article
Publication Date
5-2012
Abstract
Video games are a popular pastime in today's society for both men and women, as approximately one-half of the United States' population play them. The idea that men and women's masculinity and femininity are perceived differently for the type of video game that they play is a concept that has recently been questioned and confronted in research. In the present study the genre of the video game, skill level, and gender are examined in regards to the ratings of masculinity and femininity of the player. Results found that genre and skill level had no effect, but gender of the player did. The information found in this study could be shedding a light on how gender attributions and perceptions are made in regards to how people view men and women who play video games.
Recommended Citation
Mangalavite, Amanda M., "Perceptions of Masculinity and Femininity of Gamers Playing Violent and Non-Violent Video Games" (2012). Undergraduate Honors Theses. 12.
https://thekeep.eiu.edu/honors_theses/12